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Result for TAG "Music "



Lino Strangis
It is a multimedia installation based on liminal linguistic research that combines the experimental use of virtual reality with electronic research music, 3D sculpture and performance in a concept with multiple metaphorical facets.

Arrow Electronics Italia s.r.l.
Arrow is a global provider of products, services, and solutions to industrial and commercial users of electronic components and enterprise computing solutions. …

Audiolino Team
A new standalone DSP board with ready to use audio effects with MIDI control.

AETERE'S - Andrea Amato, Roberto Amato, Roberto Zucchelli
AEtere's technology works on the condensation of the electromagnetic energy due to the steady increase of high frequency technology that taints the electric network creating a new kind of pollution named Dirty Electricity

Timothy Frégeau, Elena Panciroli, Oriane Anita Rainero, Giorgio Ratti, Natali Ristovska
A musical instrument that allows children with motor disabilities to learn, produce music and play alongside other people.

Doc Creativity Soc. Coop.
Doc Creativity is the cooperative in Doc network which addresses all freelances of creative sectors, always seizing the processes of evolution and ibridation th …
  B29 (pav. 8) - Doc Creativity Soc. Coop.

STEAM Atelier
HAELLO is an open innovation project around wearable technologies in artistic disciplines that involve the use of the body and data, both physical and biological, produced by it.

Cod.Act (André Décosterd + Michel Décosterd)
πTon is an intriguing sound installation; it constitutes a new stage in the Cod.Act researches on plastic and sound organicity. It results from an experiment on the relation between the distortion of an elastic structure and a real time human voice synthesis.
  F19 (pav. 6) - Cod.Act (André Décosterd + Michel Décosterd)

An international collaboration between U.S. based artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin of Biome Collective.
Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences.
  A23 (pav. 5) - An international collaboration between U.S. based artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin of Biome Collective.

Alessia Crova, Andrea Cattaneo, Benedetta Torti, Lorena Baiocchi, Silvia Rossetti
Marvel - Toys for all is an intercative game that encourages blind kids and not, to learn the braille alphabet and inclusion
  A36 (pav. 7) - A. Crova, A. Cattaneo, B.Torti, L. Baiocchi, S. Rossetti

Michele Seraglio
MASTERGROOVE: exploration and didactis of bass guitar
  H15 (pav. 6) - Michele Seraglio

Arturo Moleti, Renata Sisto, Luigi Cerini, Filippo Sanjust
Simultaneous pressure/velocity measurements in the ear canal optimize calibration and detection of Otoacoustic Emissions for the objective diagnostics of hearing
  A21 (pav. 7) - Università degli Studi di Roma "Tor Vergata"

Michele Seraglio e Matteo Maddalozzo
"Mowi Cage", stage light cage for djs
  H15 (pav. 6) - Michele Seraglio

Enzo Cimino / FabLabRoma/InnovationGym
MusicFabLab, an initiative born in the FabLab of the Fondazione Mondo Digitale to bring the world of music closer to that of making. At Maker Faire an interactive installation, composed of plants and Arduino sensors, will reproduce sounds and give life to a collective performance.

Musicurao team del Galileo Galilei
Musicurao is the piano player robot born from the shared passion for robotics and music of a group of high school students.
  D45 (pav. 5) - Liceo Scientifico G. Galiei - Catania (CT)

Silvio Scena
Modular Musical Instrument. Each module (1 octave, 12 dynamic keys ) can be used individually in stand-alone mode or assembled with others composing a full piano keyboard. The same object can be used for studio writing or recording, then musicians can use 1 or 2 octaves, or for live performances, then they can use 7/8 octaves. The modularity of the tool reduces its size, and thus favors the transportability.

Lino Strangis
Modeled in vr and 3D printed sculptures, virtual reality experience, experimental electronic live music and more ...
  D17 (pav. 3) - Pasqualino (detto Lino) Strangis

Pi Supply
Pi Supply have a collective experience of over 50 years in designing, developing and manufacturing electronic products. The company started in 2008 and has its …

Sol Bekic
Plonat Atek is a game played on an oscilloscope, where the sound and the visuals are one and the same.
  B14 (pav. 6) - Sol Bekic

Promocatanzaro - Azienda Speciale della Camera di Commercio di Catanzaro
Promocatanzaro - Special Agency of the Catanzaro Chamber of Commerce, with the aim of spreading the digital culture among local SMEs, promotes information and t …

Fondazione Mondo Digitale
Road to RomeCup2020 enhances the work of young people who develop original prototypes for international competitions and challenges launched by universities

Michele Cancelli, Mattia D'Angelo, Giulio Gaetti
With our project, we want to show how sometimes, we kid can and we are more enterprising than many adults. We have always tried to, even though small invention, to improve the world next to us or to report perished values. A mix between dated and future, between innovation and rediscovery.
  B5 (pav. 5) - Mattia D'Angelo, Giulio Gaetti, Michele Cancelli

Josè Angelino / Simone Pappalardo
The Josè Angelino and Simone Pappalardo propose a sound installation composed by several elements that recreate a self-organizated system. This system is composed by independent sound installations that interact each other strongly . Each installation modifies its parameters, looking for an unstable and temporary equilibrium point, responding to the solicitations of the other elements and trying to adapt to any perturbations of the enviroinment in which the installation is setting up. This generates a continuously evolving musical form in which different sound generation mechanisms merge, producing a vocabulary of electromechanical timbres in continuous transformation.
  F24 (pav. 3) - Josè Angelino / Simone Pappalardo

Pier Alfeo
Itinerant sound performance based on the assimilation of real-time data from the analysis of the soundscape to the translation into art.

Matteo Nasini
A small set will be set up in the space where a collection of mineral stones will be photographed. Through the acquisition of minerals, the resulting images will be digitally processed and translated into polyphonic frequencies of different duration determined by the arrangement of the stones in space and different lighting conditions.
  H28 (pav. 6) - Matteo Nasini

4 AM Liceo Statale "A. Manzoni" di Latina
An exhibition of innovative products in the field of music, which exploit the technologies of FabLab and photonics
  D15 (pav. 5) - Liceo Statale A. Manzoni - Latina (LT)

Fabio Ballanti, Giovanni Saggio
Using a glove equipped with sensors it'll be possible to play a virtual piano in a three-dimensional graphic environment, just moving the hand (or both hands).
  A21 (pav. 7) - Università degli Studi di Roma "Tor Vergata"

Aura Satz
A sound-sculpture using the principle of a pendulum and electronic circuit paint, generating repetitive rhythms with phasing patterns.
  B16 (pav. 6) - Aura Satz

Giacomo Tombolan
Spring reverbs are cool especially when you can put your fingers on them
  H17 (pav. 6) - Valerio N., Niklas S., Matteo B., Giacomo T., Michele C.

Hisar Schools 2019, 2021
Visualizer aims to combine art, music, and technology by rotating servo motors to create shapes of solid objects it senses.
 
Data updated on 2019-10-20 - 5.32.19 pm