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Result for TAG "Kids"



ivan paduano
Rehabilitation through juggling using the most advanced technologies

Fondazione Mondo Digitale
Kit:Cut is ambitious research project promoted by Fondazione Mondo Digitale and dedicated to schools. The idea is to propose customizable templates based on the activity that each trainer wishes to experiment from time to time and that can enrich the original idea, according to the sharing knowledge economy approach: from the tools for customizing to tools Intelligent furnishings.

5ECN Itis Paleocapa Bergamo
On the 500th anniversary of the death of Leonardo da Vinci, we made a system to measure the lift generated by the rotation of the Leonardo da Vinci aerial screw.
  D13 (pav. 5) - ITIS P. Paleocapa - Bergamo (BG)

06Scienza - Edoardo Bianchini, Federico Baglioni, Flavia Cappelloni, Arianna Campitelli, Beatrice Calabrò, Riccardo Schiavi, Ilaria Zappitelli, Martina Fustolo, Simona Pascucci.
Scientific experiments and interactive demostrantions of physics, chemistry, biology, ecology for adults and children through 3D viewers, microscopes and much more.

SpeechTek e i3 della Fondazione Bruno Kessler (FBK)
Artificial Intelligence solutions for linguistic evaluation and to support deaf and dyslexic children in learning.
  E4 (pav. 7) - Fondazione Bruno Kessler

Scuola: I.I.S. Vittorio Bachelet Nome Gruppo: HighVoltage
A table allows six blocks to slide. The subject has to put them in the correct order, then they’re checked.
  A20 (pav. 5) - IIS Vittorio Bachelet - Oggiono (LC)

Codemotion Kids
An experimental exhibition in Augmented Reality on less-known facts and curiosities about the lunar missions from the 60s to our days promoted by EduTech Codemotion Kids Research and Development.
  Kids! Attraction 1 ( - EduTech Codemotion Kids Research and Development

Nina Aleksic, Annapaola Di Pierro, Ginevra Gallo Perozzi, Chiara Quattro, Alice Raimondi Crainz
Lup is an interactive game for children able to develop memory, reactivity and competition.
  E2 (pav. 6) - N.Aleksic, A.Di Pierro, G.Gallo Perozzi, C.Quattro, A.Raimondi Crainz

Istituto Massimiliano Massimo di Roma, gruppo Making Open: Claudio Becchetti, Fabrizio Olati, Paolo De Gregorio, Fausto Poletto, ...
Build, Try and See Space Technologies (rockets, robots, … ) designed by the students of the Massimo Institute of Rome.

Istituto Massimiliano Massimo di Roma, gruppo Making Open: Claudio Becchetti, Fabrizio Olati, Paolo De Gregorio, Fausto Poletto, ...
Build, Try and See Space Technologies (rockets, robots, … ) designed by the students of the Massimo Institute of Rome

Alessia Crova, Andrea Cattaneo, Benedetta Torti, Lorena Baiocchi, Silvia Rossetti
Marvel - Toys for all is an intercative game that encourages blind kids and not, to learn the braille alphabet and inclusion
  A36 (pav. 7) - A. Crova, A. Cattaneo, B.Torti, L. Baiocchi, S. Rossetti

Francesco Ficili, Anna Falco, Antonio Volpe
The Mercury System is a modular HW/SW development system which simplifies design and implementation of Connectivity and IoT applications.
  E2 (pav. 8) - Francesco Ficili, Anna Falco, Antonio Volpe

Federica Andreola, Daniela Giovannini, Mauro Fabiani (CNR-IFT in collaborazione con INAF-IAPS, Associazione Speak Science)
Build a MicroSmartScope from your phone, and use it to study life on Earth and in space!

Federica Andreola, Daniela Giovannini (CNR-IFT in collaborazione con INAF-IAPS, Associazione Speak Science)
Build a MicroSmartScope from your phone, and use it to study life on Earth and in space!
   - CNR-IFT in collaborazione con INAF-IAPS, Associazione Speak Science

Gruppo Mindgames della classe 4^Arob ITIS Delpozzo, Cuneo
We thought of a new way to play videogames: we think every player should be able to play just using his mind!

Codemotion Kids
Let's live again the thrill about space missions programming robotic rovers that will move on the lunar surface!
  Kids! Attraction 2 ( - Codemotion Kids

Smarted
MultiActivityBoard allows a learning through a multisensory approach, applying Tangible User Interfaces

ISS Pitagora - Classi miste - Nome del gruppo: Next Nao
Technological innovation, prototyping and implementation of a tool capable of dynamically encoding and decoding text / braille.

L. Colombo, M. Fontana, A. Merli, A. Valente, F. Vittorielli
Our game was born with the intent to make children collaborate and learn, to reduce differences and obstacles physical. Come to discover Nuvola!
  D35 (pav. 5) - L. Colombo, M. Fontana, A. Merli, A. Valente, F. Vittorielli

NVIDIA
NVIDIA are world leaders in Artificial Intelligence and Computer Graphics. Our Jetson 'AI at the Edge processors' are a Linux ARM SoC platform much like Raspbe …

Singular Devices Maker Studio
Open LED Race an minimalist cars race with a strip of LEDs
  E3 (pav. 6) - Singular Devices Maker Studio

Officine Robotiche
OR-DOMO The didactics for Home Automation. Modular and scalable project to teach Domotics at every level.

Renato Reggiani
Greta Thunberg and climate change are two subjects that are too serious and important for the future of our planet to not even address them by Maker. Building an innovative educational garden with photosynthesis stimulators and sensors with BioPic school kitchen garden is for everybody.

Silvio Scena
Modular Musical Instrument. Each module (1 octave, 12 dynamic keys ) can be used individually in stand-alone mode or assembled with others composing a full piano keyboard. The same object can be used for studio writing or recording, then musicians can use 1 or 2 octaves, or for live performances, then they can use 7/8 octaves. The modularity of the tool reduces its size, and thus favors the transportability.

The Paper Airplane Guy
Learn to make the best paper airplane in the world. Meet the world record holder, John Collins. See his amazing collection of paper airplanes.
  C18 (pav. 7) - The Paper Airplane Guy

Livia Giacomini, Giulia Mantovani, Emanuele Scalise et al. (Speak Science in collaborazione con INAF-IAPS, Università Roma Tre)
Planets in a room is a DIY low-cost kit to build a small, spherical planet and stars simulator

I Malosios
Print your own murble run!

Sara De Franceschi
Objects for play and therapy purpose, to understand the senses and use them to learn about the world
  A25 (pav. 6) - Sara De Franceschi

Promocatanzaro - Azienda Speciale della Camera di Commercio di Catanzaro
Promocatanzaro - Special Agency of the Catanzaro Chamber of Commerce, with the aim of spreading the digital culture among local SMEs, promotes information and t …

Team "Nao & forever" formato da: Lorenzo Manini, Luca Silva, Nasko Stamenov, Valentina Cannariato, Filippo Lin, Emanuela Braghieri, Filippo Carini, Federica Bessi, Federica Messa, Nicholas Azzini, Francesco Nicolini.
Electronic cubes allow you to solve problems related to mathematics or language, turning an educational activity into a fun activity.
  B4 (pav. 9) - Liceo Scientifico "Lorenzo Respighi"

British Interplanetary Society
Working amateur radio station via geostationary satellites and additional informations about amateur radio activities in space.
  E25 (pav. 7) - British Interplanetary Society

Regione Campania - Sviluppo Campania SpA
Sviluppo Campania Spa is the internal company of the Campania Region that has been operating since 2011 in support of the development of the competitiveness of …
  H21 (pav. 3) - Regione Campania - Sviluppo Campania SpA

Riscarti Fest
Riscarti, international festival of upcycling (music, expo and workshop) reuses obsolete materials and garbage, to rekindle ecological intelligence, re-design the idea of useless, offering moments of sociality, art and growth. Recycling costs nothing, it’s a culture's matter!

Jasmin Velagic, Ibrahim Alispahic
The robotic machine capable to draw various shapes using graphing pen driven with three stepper motors.
  B28 (pav. 9) - University of Sarajevo/Department of Automatic Control and Electronics

Pärnu Koidula Gymnasium, Form 12
Purpose of the game is to develop players knowledge about safe behaviour in the internet. This game is made for basic school students (aged 7+). In this game two teams take part. Both team has their own colour game bases, on which they have to collect same coloured shapes which are put on different places on the game board. Game buttons are Bee-Bot robots, which are easily programmable. Both team has a quiz about safe behaviour in the internet opened from their smart device. Answering right or wrong depending on their answer they get to move on. Teams have to find the fastest route to collect all the shapes from the game board and also the fastest route to the opponent team start point. On the game board there are different squares with activities which prevent or help to move on. Wins the team who has collected all the shapes and gotten first on the opponent’s starting point.
  D33 (pav. 5) - Pärnu Koidula Gymnasium - Pärnu (Estonia)

WASP
Food, house, health, energy, work, art and culture. Shamballa answers at basic human needs through digital fabrication.

Francesca Vacca
Kit of molds for the sea made with biomaterial derived from shells completely biodegradable.
  A2 (pav. 7) - Sapienza Università di Roma - Saperi&Co

Gaya Fior, Enrique Canessa, Carlo Fonda, Marco Baruzzo, Sara Sossi, Erika Ronchin, Fabio Bensi
A flexible screen composed by almost four hundreds pixels with an individually addressable RGD LED, for a great visual effect and able to display a range of colourful effects. This low-cost DIY screen in a future version will have a Kinect sensor to detect the position of a person or object standing in front of it, to allow interesting applications for education and gaming.
  B13 (pav. 3) - ICTP SciFabLab - Trieste

Tullia Iori, Ilaria Giannetti
SIXXIGames are serious games to educate young architects and engineers to discover construction history and italian structural engineering heritage.
  A21 (pav. 7) - Università degli Studi di Roma "Tor Vergata"

Lab RoCoCo@DIAG - Sapienza University of Rome
Social interaction with intelligent robots
  C46 (pav. 9) - Lab RoCoCo, Dipartimento DIAG - Sapienza Università di Roma

Fabio Ballanti, Giovanni Saggio
Using a glove equipped with sensors it'll be possible to play a virtual piano in a three-dimensional graphic environment, just moving the hand (or both hands).
  A21 (pav. 7) - Università degli Studi di Roma "Tor Vergata"

Paolo Orsini, Natalia Kalinska, Diego Di Fabio, Lisa Tedeschini, Eliana Esposito, Emanuela Migliozzi.
Realization of objects and gadgets Steampunk and not handmade or with the help of electronic design and numerical control machines.

Lorenzo Arnold, Matteo Brencic, Caterina Lauri, Bernardo Prempe, Edoardo Trombini
Interactive toy for blind children with the aim of developing their spatial perception and the association of sounds with images.
  D4 (pav. 6) - L. Arnold, M. Brencic, C. Lauri, B. Prempe, E. Trombini

Martina Basteri: educatrice / Giuseppe D'Aleo: educatore e responsabile di grafica e comunicazione della multiservizi Nausicaa del Comune di Carrara / Gabriele D'Aleo: grafico e artista digitale
A videogame that tells the causes and consequences of pollution and the benefits of recycling and separate waste collection.
  E13 (pav. 3) - Martina Basteri, Giuseppe D'Aleo e Gabriele D'Aleo - NAUSICAA Spa

Artur Coelho
ICT in 3D: portuguese educational project focused on bridging arts and technologies with 3D printing, 3D modelling, coding and robotics.
  B11 (pav. 7) - TIC em 3D: Agrupamento de Escolas Venda do Pinheiro

OpenDot e TOG
A suite of applied video games for children with disabilities
  A24 (pav. 6) - OpenDot Fab Lab

YOTA Italia - Marco Sartini (IU2DPM), Francesco De Giudici (IU3GNB), Luca Bennati (IU2FRL), Luca Mascanzoni (IU3BXI)
Emergency satellite radio communication system, based on the QO-100 amateur radio transponder. Practical and operational in a few moments, made with open source software.

LU.PA
Device for collecting and sending obsolete objects on holiday. Give your object a better future, keep LU.PA’s artwork with you.
 
Data updated on 2019-10-20 - 5.32.19 pm