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AudGam
AudGam

AudGam

AudGam is aimed at audiologists and hearing aid/cochlear implants users from all age groups. Its main goals are to assist audiologists in providing a flexible environment to simulate multiple everyday situations for their patients from the comfort of their clinic, and to help hearing impaired people learn about the functions of their hearing aids (HA) or Cochlear implants ( CI).

The application helps the audiologists to assess hearing loss, fit the Hearing Aids / Cochlear Implants and demonstrate the potential of hearing aids/Cochlear Implants. Audiometric tests are presented in an innovative way in order to define a more personalized profile, simulating different environments reproduced through the headphones and over loudspeakers to inform audiologists and patients as to the best choice of HA/Cochlear Implants and it’s fitting.

Loudspeaker system for 3D audio simulation in AudGam
The advantages of this system are:

- The possibility to extract more realistic data from patients through immersing them in everyday life environments
- Patients being able to try the different models and features of various HAs/Cochlear Implants, thus choosing hearing aids that are more appropriate to their needs
- The audiologist fitting the HAs/Cochlear Implants more precisely for each context, calibrating the HAs/Cochlear Implants features directly in the virtual environment and better understanding the patient’s needs
- Patients feeling more relaxed in comparison with a traditional audiology session
- The possibility for audiologists to better improve storage of e data and compare progress
- Deep Machine Learning to verify and simulate the patient's real hearing capabilities, essential to create realistic and personalized simulations for each patient

Italy


AudGam

Stefano Tamascelli

Stefano Tamascelli has graduated from the school of Software Engineering of the Padua University (Italy) in 2000. Stefano Tamascelli is the Managing Partner of XTeam Software Solutions, has designed and developed over 100 commercial products for Amiga, Windows, MacOs, Linux, Nintendo GameBoy Advance, Nintendo DS, Android, iOS, Flash, HTML5 and has worked on other projects/videogames as a consultant for Xbox, Xbox360, XBox One Playstation 2, Playstation 3, PlayStation 4 , PlayStationVita, Nintendo3DS, Nintendo Switch. He has also lead all the research projects of the company, such as GeniuX Photo EFX (award-winning photo editing software), 3D GeniuX, Extender (augmented reality awnings for outdoor ), the Retaliation series for Forgotten Empires, The Ballad Singer and have a consolidated experience in H2020 projects with the participation on 6 projects ( 3D TuneIn, SCENT, PLUGGY, MCI, MCI2, Victor ). Now he is working on artificial intelligence for dementia’s study and to improve the listening experience of people with hearing loss / cochlear implants.


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Data updated on 2019-08-23 - 2.08.55 pm