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Category "Maker Art"



Federico Solmi
In his new video portrait series entitled, Solmi parodies the iconography of historical portraiture, creating his own absurd portraits of our most feared and beloved historic leaders.

Lino Strangis
It is a multimedia installation based on liminal linguistic research that combines the experimental use of virtual reality with electronic research music, 3D sculpture and performance in a concept with multiple metaphorical facets.

Anna Frants (Russia–USA)
Installation, mixed media (metallic Conveyor Belt, 3D Print, Arduino, Hand-knitting), 2013
  E47 (pav. 8) - Anna Frants

Mat Toan
Cluster is a holographic polygon that reflects the reality it has in front of itself by modifying its shape with each perceived sound.

Chiara Passa
Compressions Houses are three different sculptures (3D printing, 2015) coming from the animation Time Bomb the Love (1997/98) which is a digital manipulation of rockets to the rhythm of techno music. Frame by frame, the missiles turn into very acid and synthetic-minimalist architectures I titled Compressions-Houses inspired by Newton Cenotaph. Through vertical-horizontal movements, the rockets disappear in straight lines and points, reappearing under the guise of defused bombs because transformed into architectures.

Elena Gubanova & Ivan Govorkov (Russia, CYLAND Media Art Lab)
kinetic interactive installation
  D49 (pav. 5) - Elena Gubanova & Ivan Govorkov (Russia, CYLAND Media Art Lab)

Martin Romeo
innovation, 3dprint, interactivity, interaction design, visual art, profume, arduino, raspberry, essential oil, fragrance, technology, hybrid, premiere, smartphone, image, color, percentage, multimedia, led, art

Mariagrazia Pontorno
A project between art and science, tradition and innovation, time and space.
  C43 (pav. 9) - mariagrazia pontorno

Sergei Komarov, Alexei Grachev
Exaltation interactive installation, 2019 iPhone, monitor 16:9, PC, Instagram live stream Supported by CYLAND Media Art Lab The basis of the project is live streaming. It takes place on the social network Instagram account that it looks for itself but gives many ways of interaction with visitors.
  B0 (pav. 9) - Sergei Komarov, Alexei Grachev

Mattia Casalegno
The GrassRoller is a mechanical device in which a roll of grass moves over the participant’s body. The machine consists of an horizontal platform, an aluminium structure and a 6 feet wooden roller covered with a layer of lawn activated by an hand-crank activated mechanism. The participant lies on the aluminum bench and upon pushing a lever, waits for the roller to slide upon his body. The uncanny experience lasts for about 3 seconds. This Rube Goldberg machine-like contraption plays with irony on the ambiguous relationship between human and his environment: a contraption whose only purpose is to evenly, relentlessly roll green turf over your body. This contraption, so predominant and grand in its scale, evokes fear and a potential of bliss that resemble the legacy of the bachelor machines: from Kafka’s “In The Penal Colony”, via Raymond Roussel, and Duchamp to Tinguely.
  A14 (pav. 3) - Mattia Casalegno

Patrick Tresset
Human Study #1, is a performative installation where 5 robots draw a human sitter
  A3 (pav. 8) - Patrick Tresset

Cod.Act (André Décosterd + Michel Décosterd)
πTon is an intriguing sound installation; it constitutes a new stage in the Cod.Act researches on plastic and sound organicity. It results from an experiment on the relation between the distortion of an elastic structure and a real time human voice synthesis.
  F19 (pav. 6) - Cod.Act (André Décosterd + Michel Décosterd)

An international collaboration between U.S. based artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin of Biome Collective.
Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences.
  A23 (pav. 5) - An international collaboration between U.S. based artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin of Biome Collective.

Bill Vorn
Mega Hysterical Machine is an autonomous suspended robot part of a large-scale Robotic Art installation.
  B34 (pav. 9) - Bill Vorn

Lino Strangis
Modeled in vr and 3D printed sculptures, virtual reality experience, experimental electronic live music and more ...
  D17 (pav. 3) - Pasqualino (detto Lino) Strangis

Alessandro Giannì
A sculpture dreams of itself. Time is freed from the deception of perception. the passage of time becomes a separate universe, with different rules and some vibrations not visible to human beings.
  C16 (pav. 5) - Alessandro Giannì

Artist: Joaquín Fargas. Design and realization: Elia Gasparolo
Rabdomante captures water for reuse and bridges the gap between fantasy and reality. A utopian proposal that could be accomplished. Glaciator is an art installation placed in Antarctica, composed of two robots. Their mission is to help and accelerate the ice formation process on glaciers.
  E14 (pav. 3) - Artist: Joaquín Fargas. Design and realization: Elia Gasparolo

Josè Angelino / Simone Pappalardo
The Josè Angelino and Simone Pappalardo propose a sound installation composed by several elements that recreate a self-organizated system. This system is composed by independent sound installations that interact each other strongly . Each installation modifies its parameters, looking for an unstable and temporary equilibrium point, responding to the solicitations of the other elements and trying to adapt to any perturbations of the enviroinment in which the installation is setting up. This generates a continuously evolving musical form in which different sound generation mechanisms merge, producing a vocabulary of electromechanical timbres in continuous transformation.
  F24 (pav. 3) - Josè Angelino / Simone Pappalardo

Pier Alfeo
Itinerant sound performance based on the assimilation of real-time data from the analysis of the soundscape to the translation into art.

Matteo Nasini
A small set will be set up in the space where a collection of mineral stones will be photographed. Through the acquisition of minerals, the resulting images will be digitally processed and translated into polyphonic frequencies of different duration determined by the arrangement of the stones in space and different lighting conditions.
  H28 (pav. 6) - Matteo Nasini

Aura Satz
A sound-sculpture using the principle of a pendulum and electronic circuit paint, generating repetitive rhythms with phasing patterns.
  B16 (pav. 6) - Aura Satz

Richard Garet
The Four Horsemen is an installation that utilizes text from the Book of Revelation to caption digitized handmade 16mm celluloid.
  D43 (pav. 7) - Richard Garet

Carlo Caloro
A small root for a plant in the space, a great root for the terrestrial flora
  F47 (pav. 8) - Carlo Caloro

Donato Piccolo (engineering project Niklas Sallai e Marcello Mangione
A car is turned upside down like an insect and possessed steel legs that move coordinated by movement of turtles.

LU.PA
Device for collecting and sending obsolete objects on holiday. Give your object a better future, keep LU.PA’s artwork with you.
 
Data updated on 2019-10-20 - 5.32.19 pm